Class GameObjectProxy
- Namespace
- CustomKnight
- Assembly
- CustomKnight.dll
The proxy GameObject that is used to create the GO hierarchy that the swaps must be applied to
public class GameObjectProxy
- Inheritance
-
GameObjectProxy
- Inherited Members
Fields
alias
alias of the file
public string alias
Field Value
children
Direct Childern of this GOP
public Dictionary<string, GameObjectProxy> children
Field Value
fileType
Type of the file that is detected
public string fileType
Field Value
hasChildren
if the GOP has Children
public bool hasChildren
Field Value
hasTexture
if the GOP has texture
public bool hasTexture
Field Value
name
Name/path the file
public string name
Field Value
rootPath
root path of the file (name of the folder under swap)
public string rootPath
Field Value
Methods
TraverseGameObjectDirectory(string)
Create the hierarchy based on detecting files and directories at a particular path
public void TraverseGameObjectDirectory(string basePath)
Parameters
basePath
string
TraverseGameObjectPath(string, string, string, string)
Create the hierarchy defined by the given path
public void TraverseGameObjectPath(string path, string rootPath, string name, string alias = "spl_ck_dndy")
Parameters
getAliasPath()
Get the alias Path
public string getAliasPath()
Returns
getObjectPath()
Get the file Path
public string getObjectPath()
Returns
getTexturePath()
get the texture path
public string getTexturePath()