Class KeyBinds
- Namespace
- CustomKnight
- Assembly
- CustomKnight.dll
Stores Keybinds
public class KeyBinds : PlayerActionSet
- Inheritance
-
PlayerActionSetKeyBinds
- Inherited Members
-
PlayerActionSet.LastInputTypePlayerActionSet.LastInputTypeChangedTickPlayerActionSet.LastDeviceClassPlayerActionSet.LastDeviceStylePlayerActionSet.Destroy()PlayerActionSet.CreateOneAxisPlayerAction(PlayerAction, PlayerAction)PlayerActionSet.CreateTwoAxisPlayerAction(PlayerAction, PlayerAction, PlayerAction, PlayerAction)PlayerActionSet.Reset()PlayerActionSet.ClearInputState()PlayerActionSet.HasBinding(BindingSource)PlayerActionSet.RemoveBinding(BindingSource)PlayerActionSet.SaveData()PlayerActionSet.Save()PlayerActionSet.DevicePlayerActionSet.IncludeDevicesPlayerActionSet.ExcludeDevicesPlayerActionSet.ActionsPlayerActionSet.UpdateTickPlayerActionSet.EnabledPlayerActionSet.PreventInputWhileListeningForBindingPlayerActionSet.UserDataPlayerActionSet.IsListeningForBindingPlayerActionSet.ListenOptionsPlayerActionSet.ActiveDevicePlayerActionSet.OnLastInputTypeChanged
Constructors
KeyBinds()
Ctor
public KeyBinds()
Fields
OpenSkinList
Keybind to open the skin list
public PlayerAction OpenSkinList
Field Value
- PlayerAction
ReloadSkins
Keybind to Reload the skin
public PlayerAction ReloadSkins
Field Value
- PlayerAction